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Idrici Hugo
Technical Artist & Setuper Rigger.


Every project is an adventure, and I love writing its chapters


 I’m passionate about creating and equally inspired by both technical skills and creativity. As a rigging specialist, I build custom tools to help 3D animators work more efficiently.


My varied background ranges from development (like websites, Discord bots, and an online Uno game) to 2D graphic design (visual identities), as well as 3D modeling and animation for Minecraft servers and the metaverse The Sandbox.


This mix of experiences gives me a well-rounded, flexible mindset focused on finding practical solutions.


My Digital Toolkit.



Maya

90%

Visual Studio Code

90%

Photoshop

80%

Cascadeur

70%

Unreal Engine

70%

Substance

60%

Blender

60%


Python

90%

HTML/CSS/JavaScript

90%

C++

30%


My Main Skills.


Rig.

Dragon Wing

Rigging of a dragon wing.

Spiderman 

Rigging of a Miles Morales.

Horse

Rigging of a Horse.

SteamPunk Robot 

Creation of a basic rig.

Vi (Arcane) 

Development of an IK/FK system.

Facial Rig

Development of a facial rig system.

Muscular Arm

Creation of a rig using Maya's Muscle tool.

Helicopter Rotor

Creation of a mechanical rig for a helicopter rotor.

Excavator

Creation of a rig for an excavator.


Scripts.

Button Box

Creation of a button box containing all my main tools.

Other Mini Programs

Development of several highly specific tools.

AutoRig (In Progress)

Creation of an AutoRig.

 CuCo

Creation of a corrective joint tool using curves.


Animation.

Free throw

Creation of a free throw animation.

Walk cycle

Creation of a walk cycle animation for a video game.

Cinematic

Creation of a landing cinematic.


They trusted me.

Let’s connect

Got a question, a suggestion, or want to collaborate? Feel free to reach out using this form. Looking forward to hearing from you!